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Design Patterns. Elements of Reusable Object-Oriented Software.

, , und . Addison-Wesley Longman, Amsterdam, 1st ed., Reprint. Edition, (1995)

Beschreibung

Design Patterns is based on the idea that there are only so many design problems in computer programming. This book identifies some common program-design problems--such as adapting the interface of one object to that of another object or notifying an object of a change in another object's state--and explains the best ways (not always the obvious ways) that the authors know to solve them. The idea is that you can use the authors' sophisticated design ideas to solve problems that you often waste time solving over and over again in your own programming.

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