Atzmueller, M. & Hilgenberg, K.
(2013):
Towards Capturing Social Interactions with SDCF: An Extensible Framework for Mobile Sensing and Ubiquitous Data Collection.
In: Proc. 4th International Workshop on Modeling Social Media (MSM 2013), Hypertext 2013,
New York, NY, USA.
[BibTeX][Endnote]
@inproceedings{atzmueller2013towards,
author = {Atzmueller, Martin and Hilgenberg, Katy},
title = {Towards Capturing Social Interactions with SDCF: An Extensible Framework for Mobile Sensing and Ubiquitous Data Collection},
booktitle = {Proc. 4th International Workshop on Modeling Social Media (MSM 2013), Hypertext 2013},
publisher = {ACM Press},
address = {New York, NY, USA},
year = {2013},
keywords = {2013, collection, data, interaction, iteg, itegpub, l3s, mobile, sensing, social, venus}
}
%0 = inproceedings
%A = Atzmueller, Martin and Hilgenberg, Katy
%B = Proc. 4th International Workshop on Modeling Social Media (MSM 2013), Hypertext 2013
%C = New York, NY, USA
%D = 2013
%I = ACM Press
%T = Towards Capturing Social Interactions with SDCF: An Extensible Framework for Mobile Sensing and Ubiquitous Data Collection
Jiang, J.; Wilson, C.; Wang, X.; Sha, W.; Huang, P.; Dai, Y. & Zhao, B. Y.
(2013):
Understanding Latent Interactions in Online Social Networks.
In: ACM Trans. Web,
Ausgabe/Number: 4,
Vol. 7,
Verlag/Publisher: ACM.
Erscheinungsjahr/Year: 2013.
Seiten/Pages: 18:1-18:39.
[Volltext] [Kurzfassung] [BibTeX]
[Endnote]
Popular online social networks (OSNs) like Facebook and Twitter are changing the way users communicate and interact with the Internet. A deep understanding of user interactions in OSNs can provide important insights into questions of human social behavior and into the design of social platforms and applications. However, recent studies have shown that a majority of user interactions on OSNs are latent interactions, that is, passive actions, such as profile browsing, that cannot be observed by traditional measurement techniques. In this article, we seek a deeper understanding of both active and latent user interactions in OSNs. For quantifiable data on latent user interactions, we perform a detailed measurement study on Renren, the largest OSN in China with more than 220 million users to date. All friendship links in Renren are public, allowing us to exhaustively crawl a connected graph component of 42 million users and 1.66 billion social links in 2009. Renren also keeps detailed, publicly viewable visitor logs for each user profile. We capture detailed histories of profile visits over a period of 90 days for users in the Peking University Renren network and use statistics of profile visits to study issues of user profile popularity, reciprocity of profile visits, and the impact of content updates on user popularity. We find that latent interactions are much more prevalent and frequent than active events, are nonreciprocal in nature, and that profile popularity is correlated with page views of content rather than with quantity of content updates. Finally, we construct latent interaction graphs as models of user browsing behavior and compare their structural properties, evolution, community structure, and mixing times against those of both active interaction graphs and social graphs.
@article{jiang2013understanding,
author = {Jiang, Jing and Wilson, Christo and Wang, Xiao and Sha, Wenpeng and Huang, Peng and Dai, Yafei and Zhao, Ben Y.},
title = {Understanding Latent Interactions in Online Social Networks},
journal = {ACM Trans. Web},
publisher = {ACM},
address = {New York, NY, USA},
year = {2013},
volume = {7},
number = {4},
pages = {18:1--18:39},
url = {http://doi.acm.org/10.1145/2517040},
doi = {10.1145/2517040},
issn = {1559-1131},
keywords = {analyis, interaction, latent, log, mining, network, social, user, web},
abstract = {Popular online social networks (OSNs) like Facebook and Twitter are changing the way users communicate and interact with the Internet. A deep understanding of user interactions in OSNs can provide important insights into questions of human social behavior and into the design of social platforms and applications. However, recent studies have shown that a majority of user interactions on OSNs are latent interactions, that is, passive actions, such as profile browsing, that cannot be observed by traditional measurement techniques. In this article, we seek a deeper understanding of both active and latent user interactions in OSNs. For quantifiable data on latent user interactions, we perform a detailed measurement study on Renren, the largest OSN in China with more than 220 million users to date. All friendship links in Renren are public, allowing us to exhaustively crawl a connected graph component of 42 million users and 1.66 billion social links in 2009. Renren also keeps detailed, publicly viewable visitor logs for each user profile. We capture detailed histories of profile visits over a period of 90 days for users in the Peking University Renren network and use statistics of profile visits to study issues of user profile popularity, reciprocity of profile visits, and the impact of content updates on user popularity. We find that latent interactions are much more prevalent and frequent than active events, are nonreciprocal in nature, and that profile popularity is correlated with page views of content rather than with quantity of content updates. Finally, we construct latent interaction graphs as models of user browsing behavior and compare their structural properties, evolution, community structure, and mixing times against those of both active interaction graphs and social graphs.}
}
%0 = article
%A = Jiang, Jing and Wilson, Christo and Wang, Xiao and Sha, Wenpeng and Huang, Peng and Dai, Yafei and Zhao, Ben Y.
%C = New York, NY, USA
%D = 2013
%I = ACM
%T = Understanding Latent Interactions in Online Social Networks
%U = http://doi.acm.org/10.1145/2517040
Mitzlaff, F.; Atzmueller, M.; Stumme, G. & Hotho, A.
(2013):
Semantics of User Interaction in Social Media.
In: Complex Networks IV.
476. Aufl./Vol..
Hrsg./Editors: Ghoshal, G.; Poncela-Casasnovas, J. & Tolksdorf, R.
Verlag/Publisher: Springer Verlag,
Heidelberg, Germany.
Erscheinungsjahr/Year: 2013.
[BibTeX]
[Endnote]
@incollection{mitzlaff2013semantics,
author = {Mitzlaff, Folke and Atzmueller, Martin and Stumme, Gerd and Hotho, Andreas},
title = {Semantics of User Interaction in Social Media},
editor = {Ghoshal, Gourab and Poncela-Casasnovas, Julia and Tolksdorf, Robert},
booktitle = {Complex Networks IV},
series = {Studies in Computational Intelligence},
publisher = {Springer Verlag},
address = {Heidelberg, Germany},
year = {2013},
volume = {476},
doi = {10.1007/978-3-642-36844-8_2},
keywords = {2013, interaction, iteg, itegpub, l3s, media, myown, social, user, venus}
}
%0 = incollection
%A = Mitzlaff, Folke and Atzmueller, Martin and Stumme, Gerd and Hotho, Andreas
%B = Complex Networks IV
%C = Heidelberg, Germany
%D = 2013
%I = Springer Verlag
%T = Semantics of User Interaction in Social Media
Ageev, M.; Guo, Q.; Lagun, D. & Agichtein, E.
(2011):
Find it if you can: a game for modeling different types of web search success using interaction data.
In: Proceedings of the 34th international ACM SIGIR conference on Research and development in Information Retrieval,
New York, NY, USA.
[Volltext]
[Kurzfassung] [BibTeX][Endnote]
A better understanding of strategies and behavior of successful searchers is crucial for improving the experience of all searchers. However, research of search behavior has been struggling with the tension between the relatively small-scale, but controlled lab studies, and the large-scale log-based studies where the searcher intent and many other important factors have to be inferred. We present our solution for performing controlled, yet realistic, scalable, and reproducible studies of searcher behavior. We focus on difficult informational tasks, which tend to frustrate many users of the current web search technology. First, we propose a principled formalization of different types of "success" for informational search, which encapsulate and sharpen previously proposed models. Second, we present a scalable game-like infrastructure for crowdsourcing search behavior studies, specifically targeted towards capturing and evaluating successful search strategies on informational tasks with known intent. Third, we report our analysis of search success using these data, which confirm and extends previous findings. Finally, we demonstrate that our model can predict search success more effectively than the existing state-of-the-art methods, on both our data and on a different set of log data collected from regular search engine sessions. Together, our search success models, the data collection infrastructure, and the associated behavior analysis techniques, significantly advance the study of success in web search.
@inproceedings{ageev2011modeling,
author = {Ageev, Mikhail and Guo, Qi and Lagun, Dmitry and Agichtein, Eugene},
title = {Find it if you can: a game for modeling different types of web search success using interaction data},
booktitle = {Proceedings of the 34th international ACM SIGIR conference on Research and development in Information Retrieval},
publisher = {ACM},
address = {New York, NY, USA},
year = {2011},
pages = {345--354},
url = {http://doi.acm.org/10.1145/2009916.2009965},
doi = {10.1145/2009916.2009965},
isbn = {978-1-4503-0757-4},
keywords = {cirg, collective, game, gwap, intelligence, interaction, search, web},
abstract = {A better understanding of strategies and behavior of successful searchers is crucial for improving the experience of all searchers. However, research of search behavior has been struggling with the tension between the relatively small-scale, but controlled lab studies, and the large-scale log-based studies where the searcher intent and many other important factors have to be inferred. We present our solution for performing controlled, yet realistic, scalable, and reproducible studies of searcher behavior. We focus on difficult informational tasks, which tend to frustrate many users of the current web search technology. First, we propose a principled formalization of different types of "success" for informational search, which encapsulate and sharpen previously proposed models. Second, we present a scalable game-like infrastructure for crowdsourcing search behavior studies, specifically targeted towards capturing and evaluating successful search strategies on informational tasks with known intent. Third, we report our analysis of search success using these data, which confirm and extends previous findings. Finally, we demonstrate that our model can predict search success more effectively than the existing state-of-the-art methods, on both our data and on a different set of log data collected from regular search engine sessions. Together, our search success models, the data collection infrastructure, and the associated behavior analysis techniques, significantly advance the study of success in web search.}
}
%0 = inproceedings
%A = Ageev, Mikhail and Guo, Qi and Lagun, Dmitry and Agichtein, Eugene
%B = Proceedings of the 34th international ACM SIGIR conference on Research and development in Information Retrieval
%C = New York, NY, USA
%D = 2011
%I = ACM
%T = Find it if you can: a game for modeling different types of web search success using interaction data
%U = http://doi.acm.org/10.1145/2009916.2009965
Atzmueller, M.; Benz, D.; Doerfel, S.; Hotho, A.; Jäschke, R.; Macek, B. E.; Mitzlaff, F.; Scholz, C. & Stumme, G.
(2011):
Enhancing Social Interactions at Conferences.
In: it - Information Technology,
Ausgabe/Number: 3,
Vol. 53,
Verlag/Publisher: Oldenbourg Wissenschaftsverlag GmbH.
Erscheinungsjahr/Year: 2011.
Seiten/Pages: 101-107.
[Volltext] [BibTeX]
[Endnote]
@article{atzmueller2011enhancing,
author = {Atzmueller, Martin and Benz, Dominik and Doerfel, Stephan and Hotho, Andreas and Jäschke, Robert and Macek, Bjoern Elmar and Mitzlaff, Folke and Scholz, Christoph and Stumme, Gerd},
title = {Enhancing Social Interactions at Conferences},
booktitle = {it - Information Technology},
journal = {it - Information Technology},
publisher = {Oldenbourg Wissenschaftsverlag GmbH},
year = {2011},
volume = {53},
number = {3},
pages = {101--107},
url = {http://dx.doi.org/10.1524/itit.2011.0631},
doi = {10.1524/itit.2011.0631},
issn = {16112776},
keywords = {2011, conferator, conference, enhancing, interaction, itegpub, journal, myown, social, talkradar, venus, venuspub}
}
%0 = article
%A = Atzmueller, Martin and Benz, Dominik and Doerfel, Stephan and Hotho, Andreas and Jäschke, Robert and Macek, Bjoern Elmar and Mitzlaff, Folke and Scholz, Christoph and Stumme, Gerd
%B = it - Information Technology
%D = 2011
%I = Oldenbourg Wissenschaftsverlag GmbH
%T = Enhancing Social Interactions at Conferences
%U = http://dx.doi.org/10.1524/itit.2011.0631
Haklay, M. (Hrsg.)
(2010):
Interacting with geospatial technologies.
Erscheinungsjahr/Year: 2010.
Verlag/Publisher: John Wiley,
Chichester, West Sussex, UK.
[Volltext] [BibTeX]
[Endnote]
@book{haklay2010interacting,
author = {Haklay, Mordechai},
title = {Interacting with geospatial technologies},
publisher = {John Wiley},
address = {Chichester, West Sussex, UK},
year = {2010},
url = {http://www.amazon.co.uk/gp/product/0470998245/},
isbn = {9780470998243 0470998245},
keywords = {geo, geospatial, hci, interaction, map, tobuy, toread, visualization}
}
%0 = book
%A = Haklay, Mordechai
%C = Chichester, West Sussex, UK
%D = 2010
%I = John Wiley
%T = Interacting with geospatial technologies
%U = http://www.amazon.co.uk/gp/product/0470998245/
Riedl, C.; Wagner, S.; Leimeister, J. M. & Krcmar, H.
(2010):
Exploring Large Collections of Ideas in Collaborative Settings through Visualization.
In: 20. Annual Workshop on Information Technologies and Systems (WITS) 2010,
St. Louis, MO, USA.
[Volltext]
[BibTeX][Endnote]
@inproceedings{ls_leimeister,
author = {Riedl, C. and Wagner, S. and Leimeister, J. M. and Krcmar, H.},
title = {Exploring Large Collections of Ideas in Collaborative Settings through Visualization},
booktitle = {20. Annual Workshop on Information Technologies and Systems (WITS) 2010},
address = {St. Louis, MO, USA},
year = {2010},
number = {20},
note = {205 (53-10)},
url = {http://www.uni-kassel.de/fb7/ibwl/leimeister/pub/JML_205.pdf},
keywords = {Open_innovation, collaboration, collective_intelligence, human-computer, innovation_community, interaction, itegpub, myown, pub_jml, visualization}
}
%0 = inproceedings
%A = Riedl, C. and Wagner, S. and Leimeister, J. M. and Krcmar, H.
%B = 20. Annual Workshop on Information Technologies and Systems (WITS) 2010
%C = St. Louis, MO, USA
%D = 2010
%T = Exploring Large Collections of Ideas in Collaborative Settings through Visualization
%U = http://www.uni-kassel.de/fb7/ibwl/leimeister/pub/JML_205.pdf
Riedl, C.; Wagner, S.; Leimeister, J. M. & Krcmar, H.
(2010):
Exploring Large Collections of Ideas in Collaborative Settings through Visualization.
In: 20. Annual Workshop on Information Technologies and Systems (WITS) 2010,
St. Louis, MO, USA.
[Volltext]
[BibTeX][Endnote]
@inproceedings{ls_leimeister,
author = {Riedl, C. and Wagner, S. and Leimeister, J. M. and Krcmar, H.},
title = {Exploring Large Collections of Ideas in Collaborative Settings through Visualization},
booktitle = {20. Annual Workshop on Information Technologies and Systems (WITS) 2010},
address = {St. Louis, MO, USA},
year = {2010},
number = {20},
note = {205 (53-10)},
url = {http://pubs.wi-kassel.de/wp-content/uploads/2013/03/JML_196.pdf},
keywords = {Open_innovation, collaboration, collective_intelligence, human-computer, innovation_community, interaction, itegpub, pub_jml, visualization}
}
%0 = inproceedings
%A = Riedl, C. and Wagner, S. and Leimeister, J. M. and Krcmar, H.
%B = 20. Annual Workshop on Information Technologies and Systems (WITS) 2010
%C = St. Louis, MO, USA
%D = 2010
%T = Exploring Large Collections of Ideas in Collaborative Settings through Visualization
%U = http://pubs.wi-kassel.de/wp-content/uploads/2013/03/JML_196.pdf
Chen, L. & Pu, P.
(2009):
Interaction design guidelines on critiquing-based recommender systems.
In: User Modeling and User-Adapted Interaction,
Ausgabe/Number: 3,
Vol. 19,
Verlag/Publisher: Springer Netherlands.
Erscheinungsjahr/Year: 2009.
Seiten/Pages: 167-206.
[Volltext] [Kurzfassung] [BibTeX]
[Endnote]
A critiquing-based recommender system acts like an artificial salesperson. It engages users in a conversational dialog where users can provide feedback in the form of critiques to the sample items that were shown to them. The feedback, in turn, enables the system to refine its understanding of the user’s preferences and prediction of what the user truly wants. The system is then able to recommend products that may better stimulate the user’s interest in the next interaction cycle. In this paper, we report our extensive investigation of comparing various approaches in devising critiquing opportunities designed in these recommender systems. More specifically, we have investigated two major design elements which are necessary for a critiquing-based recommender system:
@article{chen2009interaction,
author = {Chen, Li and Pu, Pearl},
title = {Interaction design guidelines on critiquing-based recommender systems},
journal = {User Modeling and User-Adapted Interaction},
publisher = {Springer Netherlands},
year = {2009},
volume = {19},
number = {3},
pages = {167--206},
url = {http://dx.doi.org/10.1007/s11257-008-9057-x},
doi = {10.1007/s11257-008-9057-x},
issn = {0924-1868},
keywords = {critiquing, interaction, recommender, stair},
abstract = {A critiquing-based recommender system acts like an artificial salesperson. It engages users in a conversational dialog where users can provide feedback in the form of critiques to the sample items that were shown to them. The feedback, in turn, enables the system to refine its understanding of the user’s preferences and prediction of what the user truly wants. The system is then able to recommend products that may better stimulate the user’s interest in the next interaction cycle. In this paper, we report our extensive investigation of comparing various approaches in devising critiquing opportunities designed in these recommender systems. More specifically, we have investigated two major design elements which are necessary for a critiquing-based recommender system: }
}
%0 = article
%A = Chen, Li and Pu, Pearl
%D = 2009
%I = Springer Netherlands
%T = Interaction design guidelines on critiquing-based recommender systems
%U = http://dx.doi.org/10.1007/s11257-008-9057-x
Gilboa, A.
(2009):
Symbolism and the Interaction of the Real and the Ideal: Scenery in Early-Modern Netherlandish Graphic Art.
In: Symbolic Landscapes.
Hrsg./Editors: Backhaus, G. & Murungi, J.
Dordrecht.
Erscheinungsjahr/Year: 2009.
Seiten/Pages: 251-264.
[BibTeX]
[Endnote]
@incollection{20092009symbolism,
author = {Gilboa, Anat},
title = {Symbolism and the Interaction of the Real and the Ideal: Scenery in Early-Modern Netherlandish Graphic Art},
editor = {Backhaus, Gary and Murungi, John},
booktitle = {Symbolic Landscapes},
address = {Dordrecht},
year = {2009},
pages = {251-264},
keywords = {-, Früh-Moderne, Frühe, Idal, Ideal, Interaction, Interaktion, Karten, Kunst, Neuzeit, Real, Realität, Reisen, Symbolism, Symbolismus}
}
%0 = incollection
%A = Gilboa, Anat
%B = Symbolic Landscapes
%C = Dordrecht
%D = 2009
%T = Symbolism and the Interaction of the Real and the Ideal: Scenery in Early-Modern Netherlandish Graphic Art
Coyle, M.; Freyne, J.; Brusilovsky, P. & Smyth, B.
(2008):
Social Information Access for the Rest of Us: An Exploration of Social YouTube.
Erscheinungsjahr/Year: 2008.
Seiten/Pages: 93-102.
[Volltext] [Kurzfassung] [BibTeX]
[Endnote]
The motivation behind many Information Retrieval systems is to identify and present relevant information to people given their current goals and needs. Learning about user preferences and access patterns recent technologies make it possible to model user information needs and adapt services to meet these needs. In previous work we have presented ASSIST, a general-purpose platform which incorporates various types of social support into existing information access systems and reported on our deployment experience in a highly goal driven environment (ACM Digital Library). In this work we present our experiences in applying ASSIST to a domain where goals are less focused and where casual exploration is more dominant; YouTube. We present a general study of YouTube access patterns and detail how the ASSIST architecture affected the access patterns of users in this domain.
@incollection{citeulike:3149792,
author = {Coyle, Maurice and Freyne, Jill and Brusilovsky, Peter and Smyth, Barry},
title = {Social Information Access for the Rest of Us: An Exploration of Social YouTube},
journal = {Adaptive Hypermedia and Adaptive Web-Based Systems},
year = {2008},
pages = {93--102},
url = {http://www.springerlink.com/content/6h410u3w4836v866/},
doi = {http://dx.doi.org/10.1007/978-3-540-70987-912},
keywords = {*****, interaction, recommender, social, software, toread, youtube},
abstract = {The motivation behind many Information Retrieval systems is to identify and present relevant information to people given their current goals and needs. Learning about user preferences and access patterns recent technologies make it possible to model user information needs and adapt services to meet these needs. In previous work we have presented ASSIST, a general-purpose platform which incorporates various types of social support into existing information access systems and reported on our deployment experience in a highly goal driven environment (ACM Digital Library). In this work we present our experiences in applying ASSIST to a domain where goals are less focused and where casual exploration is more dominant; YouTube. We present a general study of YouTube access patterns and detail how the ASSIST architecture affected the access patterns of users in this domain.}
}
%0 = incollection
%A = Coyle, Maurice and Freyne, Jill and Brusilovsky, Peter and Smyth, Barry
%D = 2008
%T = Social Information Access for the Rest of Us: An Exploration of Social YouTube
%U = http://www.springerlink.com/content/6h410u3w4836v866/