Modeling and Mining Ubiquitous Social Media.
2012.
[doi]
[BibTeX]
Modeling and Mining Ubiquitous Social Media.
2012.
[doi]
[BibTeX]
Ubicon: Observing Social and Physical Activities.
In:
IEEE International Conference on Cyber, Physical and Social Computing, CPSCom 2012, Besançon, France, 20-23 November, 2012.
IEEE, Washington, DC, USA, 2012.
Martin Atzmueller, Martin Becker, Stephan Doerfel, Mark Kibanov, Andreas Hotho, Björn-Elmar Macek, Folke Mitzlaff, Juergen Mueller, Christoph Scholz and Gerd Stumme.
[abstract]
[BibTeX]
The connection of ubiquitous and social computing is an emerging research area which is combining two prominent areas of computer science. In this paper, we tackle this topic from different angles: We describe data mining methods for ubiquitous and social data, specifically focusing on physical and social activities, and provide exemplary analysis results. Furthermore, we give an overview on the Ubicon platform which provides a framework for the creation and hosting of ubiquitous and social applications for diverse tasks and projects. Ubicon features the collection and analysis of both physical and social activities of users for enabling inter-connected applications in ubiquitous and social contexts. We summarize three real-world systems built on top of Ubicon, and exemplarily discuss the according mining and analysis aspects.
Ubicon: Observing Social and Physical Activities.
In:
IEEE International Conference on Cyber, Physical and Social Computing, CPSCom 2012, Besançon, France, 20-23 November, 2012.
IEEE, Washington, DC, USA, 2012.
Martin Atzmueller, Martin Becker, Stephan Doerfel, Mark Kibanov, Andreas Hotho, Björn-Elmar Macek, Folke Mitzlaff, Juergen Mueller, Christoph Scholz and Gerd Stumme.
[abstract]
[BibTeX]
The connection of ubiquitous and social computing is an emerging research area which is combining two prominent areas of computer science. In this paper, we tackle this topic from different angles: We describe data mining methods for ubiquitous and social data, specifically focusing on physical and social activities, and provide exemplary analysis results. Furthermore, we give an overview on the Ubicon platform which provides a framework for the creation and hosting of ubiquitous and social applications for diverse tasks and projects. Ubicon features the collection and analysis of both physical and social activities of users for enabling inter-connected applications in ubiquitous and social contexts. We summarize three real-world systems built on top of Ubicon, and exemplarily discuss the according mining and analysis aspects.
Extraktion und Visualisierung ortsbezogener Informationen mit Tag-Clouds.
Master's thesis (bachelor thesis), Gottfried Wilhelm Leibniz Universität Hannover, 2011.
Oliver Flohr.
[doi]
[abstract]
[BibTeX]
Informationen so aufzubereiten, dass sie für eine bestimmte Situation nützlich sind, ist eine große Herausforderung. In solchen Situationen soll ein Benutzer, wenn er sich an einem fremden Ort befindet, mit Hilfe des Android Smartphone interessante und wis- senswerte Informationen anzeigen lassen. Um dies bewerkstelligen zu können, muss es eine georeferenzierte Informationsquelle geben. Außerdem muss ein Konzept vor- handen sein, um diese Daten zu sammeln und so aufzubereiten, dass der Benutzer diese auch nützlich findet. Es muss eine Visualisierung dieser Daten geben, da der Platz zur Anzeige auf Smartphones sehr begrenzt ist. Als georeferenzierte Informationsquelle wird die Online-Enzyklopädie Wikipedia ge- nutzt, diese ist frei zugänglich und auch sehr umfassend. In dieser Arbeit wird das Konzept zur Sammlung und Aufbereitung von relevanten Daten behandelt. Zur In- formationsvisualisierung wird die Methode der Schlagwortwolke (engl. Tag-Cloud) verwendet. It is a major challenge to prepare useful information for a particular situation. In this situation an Android smartphone user wants to display interesting and important facts about an unknown place. To manage this task existence of a geo-referenced source of information has to be ensured. In order to collect and prepare this data a creation of concept is needed. Due to limited display space, it is necessary to construct a suitable visualization of this data. Wikipedia is used as a geo-referenced information resource, because it has open-access and it offers global geo-referenced information. This thesis covers the concept of col- lecting and preparing relevant data. To visualize information a tag cloud is used.
Limits of Predictability in Human Mobility.
Science, 327(5968):1018-1021, 2010.
Chaoming Song, Zehui Qu, Nicholas Blumm and Albert-László Barabási.
[doi]
[abstract]
[BibTeX]
A range of applications, from predicting the spread of human and electronic viruses to city planning and resource management in mobile communications, depend on our ability to foresee the whereabouts and mobility of individuals, raising a fundamental question: To what degree is human behavior predictable? Here we explore the limits of predictability in human dynamics by studying the mobility patterns of anonymized mobile phone users. By measuring the entropy of each individual's trajectory, we find a 93% potential predictability in user mobility across the whole user base. Despite the significant differences in the travel patterns, we find a remarkable lack of variability in predictability, which is largely independent of the distance users cover on a regular basis.
Social signal processing: Survey of an emerging domain.
Image and Vision Computing, 27(12):1743-1759, 2009.
Alessandro Vinciarelli, Maja Pantic and Hervé Bourlard.
[doi]
[abstract]
[BibTeX]
The ability to understand and manage social signals of a person we are communicating with is the core of social intelligence. Social intelligence is a facet of human intelligence that has been argued to be indispensable and perhaps the most important for success in life. This paper argues that next-generation computing needs to include the essence of social intelligence – the ability to recognize human social signals and social behaviours like turn taking, politeness, and disagreement – in order to become more effective and more efficient. Although each one of us understands the importance of social signals in everyday life situations, and in spite of recent advances in machine analysis of relevant behavioural cues like blinks, smiles, crossed arms, laughter, and similar, design and development of automated systems for social signal processing (SSP) are rather difficult. This paper surveys the past efforts in solving these problems by a computer, it summarizes the relevant findings in social psychology, and it proposes a set of recommendations for enabling the development of the next generation of socially aware computing.