%0 Book %1 Gregory.2009 %A Gregory, Jason %D 2009 %I Taylor & Francis Ltd. %K Engineering ITeG_233 architecture game programming %T Game engine architecture %X This book provides readers with an in-depth exploration of 3D game engine architecture. It covers state-of-the-art software architecture principles in the context of game engine design, investigates the subsystems typically found in a real production game engine, surveys engine architectures from actual shipping games, and explores how the differences between game genres can affect engine design. Topics covered include large-scale C++ software architecture in a games context; engine subsystems including rendering, audio, collision, physics and game world models; multi-player engines; tools pipelines for modern games. %7 1