@incollection{noKey, author = {Yang, Wei-Ting and Luo, Zhiqiang and Chen, I-Ming and Yeo, SongHuat}, booktitle = {ROMANSY 18 Robot Design, Dynamics and Control}, doi = {10.1007/978-3-7091-0277-0_52}, editor = {Parenti Castelli, Vincenzo and Schiehlen, Werner}, interhash = {d394d3bffeeef41689674a40710ef770}, intrahash = {87c47f272197da68f301b3529faaeb99}, isbn = {978-3-7091-0276-3}, language = {English}, pages = {441-448}, publisher = {Springer Vienna}, series = {CISM International Centre for Mechanical Sciences}, title = {A Method for Comparing Human Postures from Motion Capture Data}, url = {http://dx.doi.org/10.1007/978-3-7091-0277-0_52}, volume = 524, year = 2010 } @book{robertson2014research, abstract = {In the highly technical field of biomechanics, research methods are frequently upgraded as the speed and sophistication of software and hardware technologies increase. This second edition features more than 100 new pieces of art and illustrations and chapters introducing various techniques and areas of research.}, author = {Robertson, D. Gordon E. and Caldwell, Graham E. and Hamill, Joseph and Kamen, Gary and Whittlesey, Saunders N.}, interhash = {d34998b85f3d457195db2363b9bba973}, intrahash = {b102b57c3b50ed32dd1ee844ccbc1f93}, isbn = {9780736093408 0736093400}, refid = {842337695}, title = {Research methods in biomechanics}, url = {http://www.worldcat.org/search?qt=worldcat_org_all&q=9780736093408}, year = 2014 } @book{menache2000understanding, abstract = {"In Understanding Motion Capture for Computer Animation and Video Games, industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader not only to learn motion capture, but also to understand the reasons behind its successes, failures, and increasing role in such blockbuster films as Batman Forever and Batman and Robin. With its careful balance between technical analysis and industry trends, Understanding Motion Capture for Computer Animation and Video Games is the first book to explore the controversial art and practice of modern character animation using motion capture."--Jacket.}, address = {San Diego, CA}, author = {Menache, Alberto}, interhash = {b39f5d2ac31e46aacbeae9ead76c43a8}, intrahash = {ad7301e2b015ce5d7bcd8ed3019aff1a}, isbn = {0124906303 9780124906303}, publisher = {Morgan Kaufmann}, refid = {41621062}, title = {Understanding motion capture for computer animation and video games}, url = {http://www.worldcat.org/search?qt=worldcat_org_all&q=0124906303}, year = 2000 }